Weeknotes #265

Photo of the week

Great Wheal Charlotte

All that’s left of a now abandoned tin and copper mine on the Cornish coast.

This week I did:

Turning dreams into reality

I think a product managers job is to turn dreams into reality, ideas into things, abstract concepts into real understanding. Usually that means bringing those dreams crashing down. In reality, things take longer and are more complicated than people’s ideas and expectations. I’ve spent quite a lot of time this week trying to let people down gently as I smash their dreams of a perfect product that automates all the boring work, achieves operational efficiencies, and provides mind-blowing user experience. Such is the process of gathering and refining requirements, distilling and filtering them down into a manageable scope of work.

The end is nigh

I’ve been working on the introduction and conclusion for my dissertation, and hope to put all the sections together and finish it this weekend. I’ve learned a lot from it and reached conclusions I didn’t think I would. I will be glad when it’s done but I’m also going to miss studying and the pressure it puts on me so I’ll definitely need to think carefully about what I focus on in the coming months.

I thought about:

The future of influence at work

Gaining influence at work used to be about people getting to know people, and it’s still very much that way in meeting-orientated organisations, but as remote work shifts towards more asynchronous communications methods the way we build our influence at work will change. Influence will come from written and pictorial communication rather than spoken. People will demonstrate the quality of their thinking in how they create diagrams or write convincingly, rather than ow they talk in meetings. It starts to make influence somehow more evidence-based than using relying on social cues. Written language, although still completely open to interpretation and misunderstanding, has more of an agreed understanding, but visual communication requires learning a new language. All the concepts of design; information architecture, use of space, size, proportion, etc., it all becomes necessary to understand into to understand the diagrams. So, influence through visual work isn’t as easy as just using images, diagrams and maps.

Selection mechanisms

I could call this a ‘prioritisation method’, but the word prioritisation is so overused that it’s lost meaning, so I prefer to call the stuff I’ve been thinking about ‘selection mechanisms’. It’s basically about choosing the right criteria to judge something by and how you get information for each criteria to make the judgement. The three criteria for the selection mechanism I’ve been using this week were: How essential is it? How complex is it? How certain is it? So, for example, if a requirement is essential, doesn’t have lots of variation to make it complex, and is well understood to make it certain, then we’ll put it in scope. Why three? Because we usually have two criteria, e.g., the Impact Effort matrix, because it makes it easier to represent in a diagram, and I want to explore how having three dimensions leads to better more nuanced decisions.

Game theory for project planning

What if, rather than project planning being able coming up with ‘the one and only plan for how things are supposed to work out’, we used game theory scenario planning to explore multiple ways projects could work out. What if, all the people who are on the project and a few others to play external actors, played out hypothetical scenarios for different ways the project could happen. And what if our understanding of project plans was based on possibilities and potential outcomes rather than things being fixed and changes being considered deviations?

And read:

Charity management

I started reading Charity Management: Leadership, Evolution, and Change by Sarah Mitchell. It is full of challenging questions, like ‘are charities making a significant difference?’ and ‘can they do better?’,and interesting ideas like charities as innovators for the state (I may have mentioned that idea before), how the diversity of the sector is a strength and a weakness, and how market mechanisms do or don’t work for charities. So far, it’s a really good book.

Developing Mastery in a Digital Age

Kenneth Mikkelsen writes about how leaders need to use learning to lead successfully. I like the idea of ‘Seek, sense, share’, and have previously read about leadership as sense-making, which seems to fit into what Mikkelsen talks about. It’s an ‘input-process-output’ approach and perhaps doesn’t seem to consider connecting and compounding as parts of the process, but it’s very interesting nonetheless. I think I’ve decided, for the moment at least, that I’m interested in leadership from the perspective of someone who is lead. Almost everything I read on leadership is from the perspective of helping people become better leaders, perhaps with the assumption that good leaders automatically create followers. I wonder why there isn’t much written about being a good ‘leadee’?

This week I’m grateful for:

Seeing dolphins

I went to beach one evening. I took my laptop and notebook but forgot my short and diving mask. As I sat there writing random ideas and staring out to sea I saw dolphins arcing out of the water a few hundred metres away. I’m so appreciative of the life I lead and I hope I never lose that.

Weeknotes #255

This week I did:

Programmes, products, projects

I spent a some thinking thinking through how we translate what our programme teams are developing for future courses into what we need to build into our products to enable the courses. It really does feel like a translation as there’s lots of different language and understanding that is important to get right.

One of our teams have adopted goal-based Now/Next/Later roadmaps for their projects. I was so impressed I messaged the project manager to tell them how happy I was to see it Ok, I’m a roadmap geek and I can admit it. Something I’ve realised about roadmaps is that the approaches, models and tools only work for a small number of elements. I wonder if the idea that roadmaps shouldn’t have too many things on them comes from the tools and models not being able to effectively represent lots of elements, or if it’s the idea drives the existence of the models. Maybe the limitations of the models is what keeps people using Gantt charts.

III

I had a few hours of inspiration about some of the things I want to include in my product management in charities email series so I made some notes will spend some of my time off work next week on writing the emails, setting-up the automation and sign-up form. It’s on my delivery plan to just get the emails written in June so if I can get the whole thing set up then I’ll be well ahead of schedule.

Escape form Bigbury

I went to beach last weekend a d found a nice spot to read a couple of innovation books for a few hours. During that time the tide came in and cut me off from the walking out the way I came in. I put my clothes and books into my bag, held it above my head and swam across a river, climbed up a small cliff, broke my sandals, and walked eight miles back to my car barefoot. I love these little adventures. It’s like being a kid again, getting myself into trouble and relying on myself to get out.

Blockchain in entrepreneurship

This week’s lecture was about the use of Blockchain in entrepreneurial business models, including the use of ICO‘s, which is an interesting way for start-ups to raise investment. ICO’s follow a standard approach of demonstrating that the start-up has four things that will lead to it’s success; human capital, quality of business model, social media activity, and a project elaboration whitepaper. The whitepaper is an organisational strategy document that aims to attract investors by expressing the business model. Tech start-ups often fail because they are more focused on building their solution than on validating the market needs and strategy for meeting it, so it’s interesting to see whitepapers as a mechanism for pulling them towards a more holistic approach.


And thought about:

What are we trying to achieve?

I’ve had various conversations this week, in various contexts, where trying to decide what action to take was hampered by a lack of clarity about what was trying to be achieved. Knowing the end goal becomes a guide for decision making, along with principle stacks in more complicated situations. So many of our tools and mental models are at the task level (see defining our unit of analysis below) which make it easier for us to get on with doing something, and make it harder for us to decide and remain focused on the goal.

Projects within projects

How do projects relate to each other? A project can be:

  • Building block – not dependent on other projects but with others dependent on it.
  • Chain – dependent on another with others dependent on it.
  • Standalone – no projects are dependent on it and it isn’t dependent on any.
  • Destination – dependent on other projects but with nothing dependent on it.

But that’s a pretty two-dimensional cause-and-effect view of how projects relate to each other. What about a ‘Russian doll’ relational model of project within project within project? Do we assume that projects are standalone entities when really they aren’t? What issues does this cause within organisations?

Define your unit of analysis

One of the difficult things about talking about innovation, or maybe anything that lacks an agreed definition, is being clear about what level you’re referring to. Are you talking about innovation as an activity within a company or an industry or a nation? In each of those cases the ‘unit of analysis’ is different and so the conversation is different, and confusing if different people are referring to different units of analysis without realising it.

Harmonic wave

I love a completely spurious and unconnected analogy. So, on that note, here’s why harmonic waves pendulums explain why keeping people aligned at work is so hard. The pendulums are made of a line of weights each hanging on a string of a different length. This means that even when they all start swinging together they swing at different speeds. In a harmonic wave pendulum it produces interesting patterns but at work people working at different speeds, because they have different tasks, different priorities, etc., produces dependencies, blockers, repetition and all the other things that make work inefficient. So, what’s the answer? Artificial constraints to keep everyone moving at the same speed? Redistributing work so those who are faster do more? Slice work into smaller pieces to make it easier? Yes. No. Depends.


And read:

The Power of Creative Destruction

Since reading about Schumpeter and the ideas he had about how innovation relies on creative destruction, that is one innovation destroying and replacing another, I thought he was wrong. It seems more likely that innovation builds on what went before. The Power of Creative Destruction: Economic Upheaval and the Wealth of Nations by Philippe Aghion, Céline Antonin and Simon Bunel reconsiders Schumpeter and what effect his ideas have had on how we approach innovation.

Work from Home & Productivity

This research showed that during a period of pandemic-enforced working from home (context is important but not really recognised enough) IT professionals spent more time doing less work. Productivity fell by 20% because although the study’s participants were working longer hours, more of that time was in meetings. What can we take from this, other than meetings are bad? Two things, I think. More meetings happen because organisations don’t have effective ways to coordinate work asynchronously (arguably they don’t have synchronous means to coordinate effectively either, but hey…) and so default to more meetings in an attempt to achieve coordination. And then, secondly, the visibility of workers in meetings serves as replacement for trust in workers.

A Manifesto For A New Way Of Work

Written in 2015, A Manifesto For A New Way Of Work describes the old versus new, which I like as a way of helping to make clear the unknown unknowns of the new way of work and draw lines of distinction. I’ve been thinking a bit about ‘operating systems’ for work, how we define the basic rules that create the behaviours we want to see at higher levels. Boyd’s manifesto helps with a far-off vision of what work could be like, rather than a realistic current model, but it’s interesting nonetheless from a ‘it’s a systems problem not a people problem‘ point of view.