Understanding Web 2.0 service models: A knowledge-creating perspective
We examined Web 2.0 services that provide different levels of knowledge exploitation and developed a framework for classifying existing service models from a knowledge-creation perspective. More than 1000 Web 2.0 application sites were analyzed and classified. We termed the two types of service platforms: Experience-Socialization and Intelligence-Proliferation. These involved four types of service models that we termed as Exchanger, Aggregator, Collaborator, and Liberator. These models show the diversity of existing Web 2.0 applications and provide a framework for a better understanding of operating patterns and value propositions within the Web 2.0 paradigm.
Marketing meets Web 2.0, social media, and creative consumers: Implications for international marketing strategy
The 21st century has brought both opportunities and challenges in our global, boundary less world. Importantly, managers face a dynamic and interconnected international environment. As such, 21st century managers need to consider the many opportunities and threats that Web 2.0, social media, and creative consumers present and the resulting respective shifts in loci of activity, power, and http://value.to/ help managers understand this new dispensation, we propose five axioms:
- social media are always a function of the technology, culture, and government of a particular country or context;
- local events rarely remain local;
- global events are likely to be (re)interpreted locally;
- creative consumers’ actions and creations are also dependent on technology, culture, and government; and
- technology is historically dependent.
At the heart of these axioms is the managerial recommendation to continually stay up to date on technology, customers, and social media. To implement this managerial recommendation, marketers must truly engage customers, embrace technology, limit the power of bureaucracy, train and invest in their employees, and inform senior management about the opportunities of social media
Strategic Development of Business Models: Implications of the Web 2.0 for Creating Value on the Internet
There is virtually a consensus that, to remain competitive, firms must continuously develop and adapt their business models. However, relatively little is known about how managers can go about achieving this transformation, and how, and to what extent, different types of business models should be adapted. To illustrate the differential effect of environmental changes on different business model types, this article draws from the ‘4C’ Internet business model typology to elaborate on how a recent wave of changes on the Internet e the emergent Web 2.0 phenomenon e is affecting each of its four business model types. We argue that Web 2.0 trends and characteristics are changing the rules of the ‘create and capture value’ game, and thus significantly disrupt the effectiveness of established Internet business models. Since systematic empirical knowledge about Web 2.0 factors is very limited, a comprehensive Web 2.0 framework is developed, which is illustrated with two cases
and verified through in-depth interviews with Internet business managers. Strategic recommendations on how to what extent different Web 2.0 aspects affect each business model type are developed. Executives can use the ideas and frameworks presented in the article to benchmark their firm’s efforts towards embracing the changes associated with the Web 2.0 into their business model.
This week I did:
Safer by design
I spent a lot of time working on digital safeguarding and risk assessments. The more I learn the more I realise what a complicated and dynamic situation it is. Building systems that take account of how quickly a situation can change, how an effective response is dependent on having information about the person and about the risk, and that all the things we can do to keep someone safe still might not be enough, is a complex responsibility.
Awesome General Meeting
I attended the annual general meeting of the charity I’m a trustee of. Looking through the reports from the CEO, HR, Operations and Finance it’s easy to see what I tough year it has been. Dealing with mental health is challenging at the best of times but the pandemic has caused more difficulties for more people and made it harder for them to get support. However, despite that we saw a 17% growth in income on last year. Although that’s only one very simple measure it shows what an amazing job everyone at the charity has done in adapting and still being there for the people that need them.
Revision, revision, revision
I have two exams at the same time next week, My strategy for revision has been to focus on the topics where I have some knowledge but not quite enough and ignore the areas that I’m weakest in in the hope that the exam questions will be about things I know about rather than something I know nothing about.
I received the grade for the assignment I wrote a few months ago. It was right on target at 72. That puts it at the low end of a Distinction which what I aim for, hoping that its the sweet spot of a good score for the least amount of work.
Weisbrod’s nonprofit sector model
I’ve thought for a while that the nonprofit sector might deal with market failures of the state just as the state often deals market failures in the commercial sector. then I found out about Weisbrod’s nonprofit model.
“In the Weisbrod model nonprofit organizations satisfy a demand for public goods (non-excludable and non-rivalrous), which is left unfilled by government provision. The government satisfies the demand of the median voter and therefore provides a level of the public good less than some citizens’—with a level of demand greater than the median voter’s—desire. This unfilled demand for the public good is satisfied by nonprofit organizations. These nonprofit organizations are financed by the donations of citizens who want to increase the output of the public good.”
Economically, it seems to explain why such a thing as a nonprofit sector would exist. There are three important aspects; the market failure of the state as a result of a focus on providing public goods for those voters that will keep them in power (it could be argued that if Government’s aim is to create a more equal society then it should change it’s focus of spending), that a nonprofit sector is the only viable response to the market failure of public goods (the commercial sector doesn’t do public goods), and that the donations from citizens are not the only source of income for the nonprofit sector, which demonstrates that there is a further imbalance and that the market failure is not fully solved. It’s a complex thing to try to understand.
Stories and attention spans
Why are so many products introducing Stories. Instagram, Twitter, Spotify, and now Google? The tech trends are surely part of it: vertical video, better cameras, faster internet speeds. And user behaviour trends too (driven of course by the tech trends and products introducing this type of content) of wanting quicker means of consuming content. Are users shortening attention spans a factor? Yes, according to lots websites, but not according to Simon Maybin from BBC World Service who wrote that attention spans definitely aren’t getting shorter (in case you didn’t get it, attention spans aren’t decreasing but quality articles on websites are).
Perhaps the definition of ‘Attention span’ is something to consider. Perhaps the scientists think of attention span and ones ability to remain focused on a single thing, whilst attention span via product metrics is more likely to indicate how long a user spends on a single piece of content before moving on. By the latter definition our attention span on the internet is shorter because the content we are looking at is shorter and doesn’t hold our attention for long enough.
Of course, it’s impossible to know what causes what, but the introduction of Stories in so many products is a trend that shouldn’t be ignored.
The future of B2B software is a focus on the end user
Business-to-business software that meets the end user’s needs will increasingly win out against software that is focused on meeting only the buyer’s needs. It seems obvious to say if you’re an end user. And probably sounds like nonsense if you’re in the sales teams of business software companies that provides systems that don’t do things consumers do (HR, expenses, that kind of things). But watch out, this is where disruption comes from.
The tipping point for indie makers
The tipping point for small software startups occurred when they started to disrupt larger incumbent providers. The tipping point for indie makers will be the same. When an individual building products from nocode tools disrupts a market with incumbent players, the business world will start to take notice. The challenge for the indie maker will be what to do then. In order to compete on an enterprise level startups had to build and grow a company alongside their product. Can indie makers stick to their roots, stay as individuals, and scale their product without following in the footsteps of startups?
And I read:
Minimum Viable Creativity
The creative process that allows you to produce quicker and collect the maximum amount of validated learning from your audience with a lower barrier to production. Producing things that are a little bit of everything rather than all of one thing or all of everything.
The logic of the internet is bait
And that bait has “strategic ambiguity“. It is designed to draw you in, make you think you’re getting what you want, but is really in service of those that set the bait.
The New Marketing Infrastructure Layer
Ad blockers and the death of cookies are creating a need for a shift away from marketing suites and funnel-thinking towards a multi-modal use of data and use of authenticated identity. But we knew that months ago.
Tweets I read:
Neuroscience of messaging
Evan LaPointe tweeted, “As a system, the brain is super complex. But there is linearity to how the brain works, and that makes things WAY simpler. Here’s what happens with sensory data in the brain, and what you can do about it.”
Evan describes how our brains react to new information and ideas and for your message to be truly considered by someone, it needs to be novel and worth paying attention to, needs to be nonthreatening and careful, and needs to be a match to some existing paradigm. So, whether that message is big or small, we have to get t through those filtering parts of our brains before . (As an aside, it makes me think about user needs in a different way too, that there are user needs that users aren’t aware of.)
Curation As A Service
The bundling of other people’s knowledge to create curated products and services, what I call Curation-As-A-Service, is an easy means for someone to get into being an indie maker and developing side-projects. Leveling that up to building a community that curates knowledge (their own and other’s) is an interesting challenge. Doing so in ways that empowers people to get the knowledge they want and need rather than building a product that drives product metrics is an even more interesting challenge.
10 Commandments of Product Management
Shreyas Doshi tweeted, “The 10 Commandments of Product Management“
I think my favourite is, “Thou shall take the necessary time to understand the real problem before starting to solve it. Thou shall not confuse Execution problems with Strategy problems, Culture problems, or Interpersonal problems”
The logic of the internet is bait. Twitter serves us clickbait. TikTok serves us gaybait. And now, Spotify and Instagram serve us gamerbait. Unlike catfishing and trolling, bait isn’t malicious per se. It’s not explicitly a scam—it’s strategic ambiguity. Social media optimized headlines reframe content in the most salacious manner possible. Noah Beck isn’t queer, but his content is homoerotic. The brands and musicians cashing in on the gamerbait goldrush aren’t part of gaming culture proper, though they’re not not part of gaming culture. (At least at this point in time.) Gamerbait like everything online is not exactly true, but not exactly false.
Online harms, safer internet & risk assessed approaches
Working on the open
Build an audience that knows you for something
Knowledge is the source of innovation. It is appropriable, nonrival, and nonexcludable.
Attention vs Access