Photo of the week
Great Wheal Charlotte
This week I did:
Turning dreams into reality
I think a product managers job is to turn dreams into reality, ideas into things, abstract concepts into real understanding. Usually that means bringing those dreams crashing down. In reality, things take longer and are more complicated than people’s ideas and expectations. I’ve spent quite a lot of time this week trying to let people down gently as I smash their dreams of a perfect product that automates all the boring work, achieves operational efficiencies, and provides mind-blowing user experience. Such is the process of gathering and refining requirements, distilling and filtering them down into a manageable scope of work.
The end is nigh
I’ve been working on the introduction and conclusion for my dissertation, and hope to put all the sections together and finish it this weekend. I’ve learned a lot from it and reached conclusions I didn’t think I would. I will be glad when it’s done but I’m also going to miss studying and the pressure it puts on me so I’ll definitely need to think carefully about what I focus on in the coming months.
I thought about:
The future of influence at work
Gaining influence at work used to be about people getting to know people, and it’s still very much that way in meeting-orientated organisations, but as remote work shifts towards more asynchronous communications methods the way we build our influence at work will change. Influence will come from written and pictorial communication rather than spoken. People will demonstrate the quality of their thinking in how they create diagrams or write convincingly, rather than ow they talk in meetings. It starts to make influence somehow more evidence-based than using relying on social cues. Written language, although still completely open to interpretation and misunderstanding, has more of an agreed understanding, but visual communication requires learning a new language. All the concepts of design; information architecture, use of space, size, proportion, etc., it all becomes necessary to understand into to understand the diagrams. So, influence through visual work isn’t as easy as just using images, diagrams and maps.
I could call this a ‘prioritisation method’, but the word prioritisation is so overused that it’s lost meaning, so I prefer to call the stuff I’ve been thinking about ‘selection mechanisms’. It’s basically about choosing the right criteria to judge something by and how you get information for each criteria to make the judgement. The three criteria for the selection mechanism I’ve been using this week were: How essential is it? How complex is it? How certain is it? So, for example, if a requirement is essential, doesn’t have lots of variation to make it complex, and is well understood to make it certain, then we’ll put it in scope. Why three? Because we usually have two criteria, e.g., the Impact Effort matrix, because it makes it easier to represent in a diagram, and I want to explore how having three dimensions leads to better more nuanced decisions.
Game theory for project planning
What if, rather than project planning being able coming up with ‘the one and only plan for how things are supposed to work out’, we used game theory scenario planning to explore multiple ways projects could work out. What if, all the people who are on the project and a few others to play external actors, played out hypothetical scenarios for different ways the project could happen. And what if our understanding of project plans was based on possibilities and potential outcomes rather than things being fixed and changes being considered deviations?
I started reading Charity Management: Leadership, Evolution, and Change by Sarah Mitchell. It is full of challenging questions, like ‘are charities making a significant difference?’ and ‘can they do better?’,and interesting ideas like charities as innovators for the state (I may have mentioned that idea before), how the diversity of the sector is a strength and a weakness, and how market mechanisms do or don’t work for charities. So far, it’s a really good book.
Developing Mastery in a Digital Age
Kenneth Mikkelsen writes about how leaders need to use learning to lead successfully. I like the idea of ‘Seek, sense, share’, and have previously read about leadership as sense-making, which seems to fit into what Mikkelsen talks about. It’s an ‘input-process-output’ approach and perhaps doesn’t seem to consider connecting and compounding as parts of the process, but it’s very interesting nonetheless. I think I’ve decided, for the moment at least, that I’m interested in leadership from the perspective of someone who is lead. Almost everything I read on leadership is from the perspective of helping people become better leaders, perhaps with the assumption that good leaders automatically create followers. I wonder why there isn’t much written about being a good ‘leadee’?
This week I’m grateful for:
I went to beach one evening. I took my laptop and notebook but forgot my short and diving mask. As I sat there writing random ideas and staring out to sea I saw dolphins arcing out of the water a few hundred metres away. I’m so appreciative of the life I lead and I hope I never lose that.